![]() ![]() Will you be enough brave to play them? These are games to be played in the dark. The images carry the original descriptions of the games as they appear in Knock-Knock, so read them carefully if you want to understand the rules. I will post now the descriptions of almost all the games to play at night. When reading the rules of these cryptic games I found myself scared and at the same time intrigued, asking myself about the origin of the games and if I am enough brave to truly play them in the real life. The only sure thing is that the games to be played at night are a perfect executed concept to expand the creepiness of a horror game beyond the limits of the interactive fourth wall. ![]() In a direct question to Ice Pick Lodge about the existence of “the games to be played at night”, the answer is cryptic and in line with the atmosphere of the game: “It’s a big secret, no one knows.” Who created the games to play at night? Are they based on true folklore? Are they totally invented for Knock-Knock? Some of the games allow you to take contact with these entities. One of the common topics of these “games inside the game” are the Guests, mysterious things that live in the night and in the darkness. The interesting thing is that they truly look believable, maybe based on real Russian traditions (the software house Ice Pick Lodge came from Russia), but at the same time they fit inside the mythology and the atmosphere of the videogame Knock-Knock. They are ancient games hidden inside a videogame. They are more like urban legends, creepy-pastas or folkloric rituals, something to try to experience outside the videogame. These games are somehow related with the plot and the mythology of Knock-Knock, but totally unconnected with the expressive form of the videogames. ![]() At the end of each night, the player will receive a mysterious letter with the description and the rules of a creepy game to play during the night. The last feature is one of the most interesting example of meta-gaming. What is real? What is based on common knowledge and what is totally invented? There is a constant and mysterious flow of information that the game feeds to the player in the form of questions and dialogues directed addressed to him, pages of a diary, random scattered information and mysterious rules of games to play at night. The game is playing with the mind and the reality of the player. If you are curious about the gameplay and more general info about Knock-Knock, you can check my previous article ( An insomnia simulator in an Escherian nightmare). This sentence explains perfectly the nature of Knock-Knock, an independent videogames made like a found footage. It is more like an interactive meditation, reenacted from scattered evidence, that happened to fall into our hands.” “What you see before you is not exactly what one would call a game. ![]()
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